Game Design

The purpose of the certificate program in game design is to provide interested students with the theoretical knowledge and practical experience needed to program computer games at the professional level. The core courses included in this program are taught from a software engineering perspective and also include game programming techniques. The elective courses are intended to allow students to strengthen their software engineering backgrounds and to explore advanced areas of computer science important to game programmers. (12 credit hours)

Click here to view a list of classes in this program.

Please visit the Course Portfolio for information about all of the programs offered through the DLN.

May 2008

Tuesday, May 13th, 2008

May 5
Summer-Full Term and
Summer-I Classes Begin
May 9
End of Drop/Add Period
Without Penalty for Half-Term Session I
May 16
End of Drop/Add Period
Without Penalty for Full-Term Summer Session
May 19
Students:
Examination Proctor FormDue for Summer-I & Summer-Full Terms
May 19
Last Day to Withdrawal
from Summer-Full Term Classes with only Registration & Withdrawal Fee Due
May 21
All Tution
and Fees Due
May 26
Memorial Day
Campus Closed - No Classes
June 2
Last Day to Drop for
Summer I, Owing Only 75% Tution and Course Premiums. Grade of W Earned.
June 2
Last Day to Drop for
Full Term, Owing Only 50% Tution and Course Premiums. Grade of W Earned.
June 18
Tuition and Fees Due
for Registrations after May 21
June 23
Students:
Summer I Classes End
June 23
Students:
Final Day to Completely Withdraw from Summer I
June 24
Students:
Study Day
June 24 - June 29
Summer Recess Begins
for Full-Term Classes
June 25 - June 27
Students:
Summer I Exams
June 30
Last Day to Drop for
Full Term, Owing Only 75% Tution and Course Premiums. Grade of W Earned.
June 30
Classes Resume for
Summer Full and Summer II